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Thaumaturg

What we create

Interactive e-learning

Help people put knowledge into practice. Thaumaturg creates interactive learning experiences where learners explore a subject, practise a task and receive feedback on their choices.

Tell us your brief

Give learners something to do

A technical process can be difficult to understand from a sequence of slides. An interactive lesson gives learners a system to explore and a task to work through. They can inspect a part, follow a sequence and see how their choices affect what happens next. The interaction has a purpose: helping someone understand the subject by taking part.

For onboarding, that might mean introducing the steps of a workplace process. For technical learning, it could mean exploring how a system fits together before practising its operation. Guided interaction, step-by-step practice and feedback create opportunities to try, reflect and return to a difficult point.

Built around the learning objective

The starting point is what your learners need to understand or do. We shape the experience around that objective, choosing the moments that benefit from participation. A 3D view is useful when position, movement or the relationship between parts matters. Clear pacing and feedback help explain what a learner’s action means.

Storytelling, interaction and sound work together to make complex ideas inviting. The aim is an experience worth spending time in, with something valuable to take away. The format follows the subject and the audience, whether the focus is a single task or an explanation of a wider system.

Open the lesson through a browser

Learners reach the experience through a browser link, without an app installation or plugin. We tune performance on real devices, use quality tiers for different hardware and consider fallbacks for phones and older laptops. Interaction, sound and reduced-motion preferences are part of the design, alongside the learning content.

From brief to experience

Purpose first. Craft in every detail.

  1. Define the objective

    Start with the audience, the subject and the task learners should be able to practise. Identify the decisions or steps that need a clear explanation.

  2. Compose the lesson

    Arrange the story, guided interactions and feedback around the objective. Draw on real-time graphics and game development where they help the subject make sense.

  3. Refine the experience

    Balance pacing, visuals, interaction and sound. Tune the browser experience and its fallbacks so the lesson remains useful across different devices.

Start a conversation

What do your learners need to practise?

Tell us about the knowledge you need to turn into action. A useful starting brief describes the audience, the process and the moments people find difficult.

Talk to Thaumaturg
  • Who is learning, and what do they already know?
  • What task or process should they understand?
  • Where would exploration, practice or feedback help?